Crafting and progression

Crafting and progression

Each recipe produces one item. Start with an Assembly Dock, then craft remotes and deployment units in its Robotics category.

Result Crafting station Ingredients Craft time
Optimus Assembly Dock Workbench, Crafting category 4 Iron Bars, 2 Copper Bars, 6 Wood Trunks 3 seconds
Fleet Remote Optimus Assembly Dock, Robotics 2 Iron Bars, 4 Copper Bars 3 seconds
Range Extender Optimus Assembly Dock, Robotics 6 Optimium Ingots, 4 Iron Bars, 4 Copper Bars 4 seconds
Optimus Deployment Unit Optimus Assembly Dock, Robotics 16 Iron Bars, 8 Copper Bars, 4 Light Leather 6 seconds

For one dock, one remote and two robots, prepare 38 Iron Bars, 22 Copper Bars, 6 Wood Trunks and 8 Light Leather. These totals exclude the base game’s stations and tools.

Starting material routes

Material Base-game route checked against the target assets
Iron Bar Process Iron Ore at a Furnace; the target recipe takes 14 seconds
Copper Bar Process Copper Ore at a Furnace; the target recipe takes 10 seconds
Light Leather Process Light Hide at a Tanning Rack; the target recipe takes 20 seconds
Wood Trunks The base game’s Wood_Trunk resource accepts qualifying trunk materials

The robot’s deployment unit and remote each stack to one. Their roles differ: the unit is consumed to deploy a robot, while the remote retains links and opens the fleet roster.

The Assembly Dock is a crafting bench in this version. There are no tiers, modules, fuel requirements or charging upgrades. Build more robots when you need separate inventories or equipment loadouts.

Optimium processing

The development material addition defines 1 Raw Optimium → 1 Optimium Ingot at the stock Furnace, with normal fuel and a base processing time of 14 seconds. See Optimium ore for generation, mining and verification status. The robotics recipes above keep their current ingredients.

Extend your range

Use smelted Optimium to craft Range Extenders. Link the same Fleet Remote to each mast in a route; every hop has a 128-block maximum.