Crystals and recipes
From cave crystal to ray
| Result | Route | Quantity or cost |
|---|---|---|
| Shrinkium Crystals | Mine Shrinkium Crystal Ore | 2 crystals per ore |
| Shrink Ray | Workbench → Tools | 6 Iron Bars + 4 Copper Bars + 2 crystals; 4 seconds |
| Successful size change | Aimed ray or SELF | 1 crystal |
| Paid original restoration | Select RESTORE ORIGINAL, then activate | 1 crystal |
| Emergency self restoration | /shrinkium restore | Free |
Crystal Ore decorates newly generated default-world Rock Stone cave faces. It does not spawn in every cave, rewrite explored terrain or create a new dimension. The ordinary acquisition/crafting loop still needs a complete native playtest.
The ingredients are ordinary stock Iron and Copper Bars plus the mod’s crystals. There is no separate machine, fuel refinery or Shrinkium workbench. No ore-smelting step or rarer material gate is required by the recipe.
Keep one activation crystal beyond the two used in crafting. Misses and same-size no-ops do not spend it. Crystals do not power an idle ray and are not consumed over time while you remain small.
The item IDs are SH_Ray, SH_Crystal and SH_Ore_Stone. They can help identify an asset when reporting a problem; the player-facing names are Shrink Ray, Shrinkium Crystal and Shrinkium Crystal Ore.

Native Hytale 0.7.4. The placed ore has raised crystal deposits on all six faces.