Installation

Installation

This guide follows the Hytale 0.7 support line. Published files can lag behind branch changes; read the chosen file’s release notes for the features it includes.

This guide covers Foundry Floor for Hytale 0.7 / Java 25. Choose a compatible file from Releases, checking its game-patch requirements and release notes. The source repository provides the support branch’s build instructions.

Install the mod

  1. Back up the complete test world and player data together with the matching mod JARs.
  2. Close that world or stop its server normally.
  3. Put one compatible Foundry Floor JAR in Hytale’s UserData/Mods folder. Remove the older Foundry JAR when updating so only one version remains. On macOS, this is ~/Library/Application Support/Hytale/UserData/Mods/.
  4. Create a separate test world and enable FoundryFloor in that world’s Mods tab.
  5. Check the server log for the Foundry Floor startup message. It checks the native item links, workbench recipes and mechanism assets.

For a dedicated server, place the same JAR in its configured mods directory. The server needs its normal Hytale authentication setup. Offline dedicated connections are rejected by Hytale; offline mode is limited to single-player.

No other mod is required. Original-collection multiplayer was included in player testing; expansion real second-client checks remain open. Compatibility with individual automation mods and large server setups is not guaranteed. Keep a single Foundry version installed.

Build from source

Supply your own JDK 25 and the official Hytale 0.7.3 server JAR:

FF_JAVA_HOME=/path/to/jdk25 FF_SERVER_JAR=/path/to/HytaleServer.jar bash tools/build.sh

The build runs the focused checks and prints the mod JAR filename under build/libs/. Game binaries and stock assets are separate dependencies.

Update or remove

Save and stop the world first. Back up the world/player files with the current JAR before replacing it. Do not downgrade a world by changing the JAR alone: restore its matching backup if needed.

Remove placed Foundry blocks while the mod is still installed. Elevator parts from earlier previews are inert; their owner can dismantle the controller and attached cab without lowering it first. Keep the cab area loaded while dismantling. Save, stop, then remove the JAR. Removing a mod before its blocks can leave missing content; automatic world cleanup is not supplied.

Continue to first factory bay.