Lune and progression
Lune and progression
Astral Reach starts with a reachable home-world bootstrap. The first ship and propellant need nickel, oil shale, stock iron and stock copper. They do not require the destination’s own minerals.
The playable resource route
| Step | Gather or build | What it enables |
|---|---|---|
| Home world / Orbis | Nickel and oil shale | Frame plates, coils, rocket parts and finite propellant |
| Launch site | 25×25 platform, separate console and Odyssey | First funded expedition |
| Lune | Titanium and aluminium | First Thermal Shield |
| Home processors | 12 titanium ingots + 8 aluminium ingots | Press one Thermal Shield |
| Launch site | Kestrel parts plus the shield | Larger Kestrel Stack blueprint |
Both currently supported rockets reach Lune. A larger rocket does not yet unlock a second implemented planet landing.
Explore Lune
Lune is a separate persistent world with grey regolith and finite ore deposits. Mine titanium and aluminium roughly 5–14 blocks below the surface. Bring enough tools, leave inventory room for your ores and preserve the return site.

Landing sites are assigned to the expedition. Return to the control beside your upper stage’s landing legs to board for the prepaid ascent and home approach. The journey spends the 3,000-unit reserve already paid at home. /astral-return uses that same reserve; it does not provide a free journey, and on Lune you must be near your landing control. Older paid expeditions retain their recorded reserve.
Your gathered inventory returns with you to the saved home departure point. Keep that point clear. If it is obstructed, the reserve stays held until you can retry safely.
The wider system
The original model collection establishes this intended chain:
| Body | Resources | Intended next upgrade | Landing status |
|---|---|---|---|
| Lune | Titanium + aluminium | Thermal Shield | Playable development route |
| Rustreach | Vanadium + ferrite | Pressure Hull | In development |
| Nacre | Lithium + cryolite | Cryogenic Drive | In development |
| Vesper | Iridium + sulfur | Radiation Core | In development |
| Umbra | Aetherium + void quartz | Fold Beacon | In development |
The Destinations screen presents those bodies in a clickable top-down chart after reaching space. Lune is the available landing choice; later routes show their progression gates and remain locked. The chart has no separate 3D, drag, pan or zoom mode. Upper-stage landings and paid returns have representative native checks; passenger, camera and on-foot presentation still need refinement. The Fold Beacon is the intended terminal reward for this system, rather than a sixth implemented destination.