Astral Reach
Astral Reach

Early development — some features may be incomplete or may not work as expected. Read the selected file’s notes and back up your world and player data before upgrading.
Gather resources, build full-size rockets and use finite fuel for a paid expedition to Lune.

Documentation and curated media describe the support branch. Captures identify their tested game version; see the development-status page for open flight and acceptance limits.
From rock to rocket
The playable development route starts with nickel and oil shale on Orbis. Four fueled processors turn gathered resources into plates, coils, engine parts and finite propellant. Build a large multiblock pad, choose a rocket at its separate console, and feed the full-size ghost blueprint until the ship is ready.
The first expedition reaches Lune, where titanium and aluminium make the Thermal Shield needed for Kestrel’s construction plan. Departure protects the return fuel, so a successful paid journey keeps a route home.
Built at launch-site scale
Odyssey Heavy stands 97.33 blocks tall. Kestrel Stack reaches 123.19 blocks. The same 25-block platform is wider than both ships, including their outer boosters and upper fins. The edge console stays accessible below them.

Explore rockets and scale, build the launch platform, or browse the native screenshot gallery.
Development status
Astral Reach declares >=0.7.3 <0.8.0 support and remains early in development. Choose a compatible file from CurseForge or GitHub releases, then follow installation.
The resource, construction and paid Lune route has representative local gameplay checks. Sustained third-person ascent, smoke and engine fire, Kestrel booster return, clickable orbital navigation and upper-stage landings are implemented, with presentation still under refinement. Human listening, camera comfort, full survival progression and real multiplayer acceptance remain open; see development status.
The original 66-model workshop remains a separate art catalogue, including future planets and fleet designs beyond the playable route.