Tubes, stops and branches
Tubes, stops and branches
A compact tube network
Every tube occupies one block. Straights, corners, verticals and rising or descending elbows let you route around a build. Clear panels show the path; attached coloured rims make connections easy to follow.

Teal, coral, gold, blue, violet and white share the same connections and crafting costs. Colour is a building choice, not a restriction on where passengers can go.
Two entrance shapes
The Harbour Station and Overlook Station use an elbow entrance with a downward mouth and sideways route port. The Straight Sucker Station sends the route upward. All are open, automatic intakes with a yellow-and-black mouth rim and a quiet local suction sound.

Hang a mouth two blocks above a solid landing and leave room to stand beneath it. F names the stop; boarding needs no key press.
Choose your destination
A three-way Tube Splitter connects more stops. Complete routes continue to work when an unused branch is open. If more than one destination is reachable, the intake offers a named list before departure.

The passenger experience
You shrink to about 30% size, with the camera facing the direction of travel. Tubes guide your movement; WASD cannot pull you out. The player grows back on the landing and regains normal controls. Interrupted trips retain a safe-return record for recovery on rejoin.
The Pipe Workbench supplies all 54 tube and station variants. See preview limits before building a larger network.